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Pick Pocket allows a character to remove items from another's backpack.

  • Check: There are two parts to successfully picking a pocket. First the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's difficulty class. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. An NPC who detects the attempt will turn hostile, and a PC will be informed that the character has attempted to use Pick Pocket on him. If the character is successful at both checks, then he steals the item without being detected.
  • Use: Select skill, then select valid target.

NotesEdit

  • Detect mode does not affect the ability of the target to spot the attempt. (The spot check is always done with full skill and a full die roll.)
  • Often (but not always) banned or restricted on online persistent world multiplayer servers as it can cause aggravation for players who discover most of their character's equipment stolen.
  • Only a few modules have reasonable levels of NPC pickpocket targets. NPCs rarely have anything of value to pickpocket, combined with the chance of turning merchant etc. hostile, this skill is best ignored.
  • In some modules, this skill is useful for removing potions from hostile NPCs before they can use them. However, the item must be flagged as pickpocketable, and the item is still marked as "Stolen", even though recovering the item from their corpse would not flag it so.
  • Stolen stackable items do not stack with non-stolen items.