FANDOM


Description: (PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Hit die: d6

Proficiencies: no additional proficiencies are gained

Skill points: 2 + int modifier

Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft

Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
These general feats cannot be selected when taking a level of pale master.

Primary saving throw(s): fortitude, will

Base attack bonus: +1/2 levels

RequirementsEdit

To qualify as a pale master, a character must fulfill all of the following criteria:

Alignment: any non-good

Arcane spellcasting: level 3 or higher

Level progressionEdit

Lvl BAB Saves Feats HP range AC bonus Undead summon
Fort Ref Will
1st+0+2+0+2bone skin (+2AC)3-6+2
2nd+1+3+0+3animate dead6-12+2
3rd+1+3+1+3darkvision9-18+2
4th+2+4+1+4summon undead, bone skin (+2AC)12-24+4ghoul (lesser)
5th+2+4+1+4deathless vigor (+3HP)18-33+4
6th+3+5+2+5undead graft, deathless vigor (+3HP)24-42+4shadow (lesser)
7th+3+5+2+5tough as bone, deathless vigor (+3HP)30-51+4ghast (lesser)
8th+4+6+2+6undead graft II, bone skin (+2AC), deathless vigor (+3HP)36-60 +6wight (lesser)
9th+4+6+3+6summon greater undead, deathless vigor (+3HP)42-69 +6 wraith (lesser), mummy warrior (greater)
10th+5+7+3+7deathless master touch, deathless mastery, deathless vigor (+3HP)48-78+6spectre (greater)

Bonus spellsEdit

Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however.

Tip: becoming a Pale MasterEdit

Epic Pale MasterEdit

The pale master's bond with the undead continues to grow, as she becomes the epic pale master.

Hit die: d6

Skill points: 2 + int modifier

Bonus feats: The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, improved combat casting

Bonus spells: The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These epic general feats cannot be selected when taking a level of pale master.

Epic Pale Master level progressionEdit

  Lvl   Feats HP range AC Bonus Undead Summon
11th51-84+6
12thbone skin (+2AC)54-90+8vampire rogue
13thbonus feat57-96+8
14th60-102+8greater bodak
15thdeathless vigor (+5HP)68-113+8
16thbonus feat, bone skin (+2AC) 71-119 +10 ghoul king
17th74-125+10
18th77-131+10vampire mage
19thbonus feat80-137+10
20thbone skin (+2AC), deathless vigor (+5HP)85-142+12skeleton blackguard
21th88-148+12
22thbonus feat91-154+12lich
23th94-160+12
24thbone skin (+2AC)97-166+14lich lord
25thbonus feat, deathless vigor (+5HP)105-177+14
26th108-183+14alhoon
27th111-189+14
28thbonus feat, bone skin (+2AC)114-195+16alhoon elder
29th117-201+16
30thdeathless vigor (+5HP)125-212+16lesser demilich

SpecialEdit

Boneskin: Improves by +2 for every four levels past level 8.

Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.

Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained.

NotesEdit

  • Requires Hordes of the Underdark.
  • The spellcasting requirement refers to the caster level required, not the level of spell that can be cast. Three levels of bard, sorcerer, or wizard fulfills this requirement.
  • Pale masters can take epic spells at level 15, regardless of spell casting ability, provided they meet the spellcraft requirements. The duration of the spells chosen while leveling as a pale master will be based on pale master levels.
  • Pale master levels augment spell slots, but otherwise do not affect spellcasting. Thus, a level 10 sorcerer / 19 pale master has the same spells per day as a level 20 sorcerer, but has a caster level of only 10 and only knows as many spells as a level 10 sorcerer.
    • The only way a bard or sorcerer may make use of the higher-level spell slots granted by pale master levels is through metamagic. (Wizards can learn spells for these higher levels from scrolls.)
  • Gaining a pale master level does not allow a character to change his known spells.
  • On some servers the pale master prestige class has been modified to receive more caster levels in necromancy.
  • The actual effect of the darkvision feat is not applied when gained as a class feat. The benefits of the feat are only applied when gained as a racial bonus.