A successful check allows the character to resist any combat feat (disarm, Called Shot, knockdown, or sap).

  • Check: The DC is equal to the attacker's attack roll.
  • Use: automatic


  • When resisting a knockdown attempt, a character gets a +4 bonus per size category for being larger than the attacker, and a -4 penalty per size category for being smaller than the attacker. (The Improved Knockdown feat causes the attacker to be treated as being one size category larger than he really is.)
  • When resisting a disarm attempt, a similar bonus/penalty applies, but it is based on the size difference of the weapons, not the wielders.