Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Alignment restrictions: any non-lawful, Barbarians are unable to progress in levels if their alignment ever becomes lawful
Hit die: d12
These general feats cannot be selected when taking a level of barbarian.
Base attack bonus: +1/level
|Lvl||BAB||Saves||Feats||HP range||Damage reduction||reflex save|
bonus vs traps
|1st||+1||+2||+0||+0||barbarian fast movement, barbarian rage (1x/day)||6-12||-||-|
|2nd||+2||+3||+0||+0||uncanny dodge I||12-24||-||-|
|4th||+4||+4||+1||+1||barbarian rage (2x/day)||24-48||-||-|
|5th||+5||+4||+1||+1||uncanny dodge II||30-60||-||+1|
|8th||+8/+3||+6||+2||+2||barbarian rage (3x/day)||48-96||-||+1|
|10th||+10/+5||+7||+3||+3||uncanny dodge III||60-120||-||+2|
|11th||+11/+6/+1||+7||+3||+3||damage reduction I||66-132||1/-||+2|
|12th||+12/+7/+2||+8||+4||+4||barbarian rage (4x/day)||72-144||1/-||+2|
|13th||+13/+8/+3||+8||+4||+4||uncanny dodge IV||78-156||1/-||+3|
|14th||+14/+9/+4||+9||+4||+4||damage reduction II||84-168||2/-||+3|
|15th||+15/+10/+5||+9||+5||+5||greater rage (4x/day)||90-180||2/-||+3|
|16th||+16/+11/+6/+1||+10||+5||+5||greater rage (5x/day), uncanny dodge V||96-192||2/-||+4|
|17th||+17/+12/+7/+2||+10||+5||+5||damage reduction III||102-204||3/-||+4|
|19th||+19/+14/+9/+4||+11||+6||+6||uncanny dodge VI||114-228||3/-||+5|
|20th||+20/+15/+10/+5||+12||+6||+6||damage reduction IV, greater rage (6x/day)||120-240||4/-||+5|
The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.
Hit die: d12
Skill points: 4 + int modifier
Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
Epic bonus feats: armor skin, devastating critical, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage
Unavailable epic feats:
automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies,
construct shape, dragon shape, epic spell penetration,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
epic weapon specialization, great smiting,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance, improved stunning fist,
outsider shape, planar turning,
These epic general feats cannot be selected when taking a level of barbarian.
Epic Barbarian level progressionEdit
bonus vs traps
|23rd||epic barbarian damage reduction||138-276||5/-||+6|
|26th||epic barbarian damage reduction II||156-312||6/-||+7|
|29th||epic barbarian damage reduction III||174-348||7/-||+8|
|32nd||bonus feat, epic barbarian damage reduction IV||192-384||8/-||+9|
|35th||epic barbarian damage reduction V||210-420||9/-||+10|
|38th||epic barbarian damage reduction VI||228-456||10/-||+11|
Prestige class tips Edit
- Barbarians make powerful blackguards and weapon masters.
- The dragon disiple class adds constitution and strength, increasing the attack bonus, damage inflicted, hit points, and rage duration.
- The pale master class adds survivability to the barbarian class, augmenting the utility of the barbarian's high hit points by increasing armor class and providing immunity to critical hits.
- While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
- Mighty rage and greater rage stack, usually capping the magic bonus to constitution and strength without any items.
- Terrifying rage can be taken as soon as the barbarian acquires greater rage (level 15). Only the base intimidate requirement needs to be met to qualify -- being an epic barbarian is not required.
- Barbarian fast movement does not stack with haste or monk speed.